About Me
Hello! I'm Leigh! I make games sound cool.
Currently based in Los Angeles, CA, I thrive on crafting captivating audio experiences that elevate the storytelling and gameplay aspects of games, leaving players immersed and engaged.
Having spent the last 6 years at Skydance Interactive, I've been deeply involved in sound asset creation and implementation, utilizing cutting-edge tools like Wwise and Unreal Engine. My contributions have been integral to the success of notable titles such as "The Walking Dead: Saints & Sinners" (2020) and its riveting sequel, "The Walking Dead: Saints & Sinners Chapter 2: Retribution" (2022). Currently working on the upcoming VR game, "Skydance’s Behemoth" (Coming soon!!), where I have been responsible for most of the weapon and grapple sounds, as well as two exciting behemoth encounters. Seriously can not wait for people to get to play this!
Before embarking on my journey in game audio, I honed my skills in Voice Over Production as a Recording Engineer and Dialogue Editor, participating on projects like "Marvel's Spider-Man" (2018).
Thank you for visiting my website, and please feel free to reach out! I'm enthusiastic about connecting with fellow enthusiasts and collaborators who share the same love for immersive gaming audio.
- Leigh