About Me
Hi, I'm Leigh! I'm a sound designer and recording engineer based out of Los Angeles County. I originally came from a film audio background, working in productin and post production environmental, but ever since 2018 I have been mostly working on immersive virtual reality games. Welcome to my website!
For the past 6 years I have been working at Skydance Interactive, where I've been deeply involved in sound asset creation and implementation using Unreal 5 editor and Wwise middleware to make sure all of our audio plays properly. I have been incredibly lucky during my time here to work on awesome titles such as "The Walking Dead: Saints & Sinners" (2020) and, "The Walking Dead: Saints & Sinners Chapter 2: Retribution" (2022), and most recently on our latest release"Skydance’s Behemoth" (December 2025), where I have been responsible for designing most of our melee combat and grapple hook audio as well as two exciting behemoth encounters.
Before embarking on my journey in game audio, I honed my skills in Voice Over Production when I was incredibly honored to make small contributions on projects like "Marvel's Spider-Man" (2018) while working as a contractor recording engineer and sound editor for Side LA.
Thank you for visiting my website and be sure to check out my film and game audio sections via the menu at the top; and please feel free to reach out! I'm enthusiastic about connecting with fellow audio professionals and collaborators who share the same love for immersive gaming audio.
- Leigh